#N canvas 89 39 931 736 10; #X obj 68 204 pdp_noise; #X obj 68 85 metro 40; #X obj 68 58 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 112 303 pdp_gain; #X floatatom 240 518 5 0 0; #X obj 68 514 pdp_blur; #X obj 243 499 hsl 128 15 0 1 0 1 empty empty empty -2 -6 0 8 -262144 -1 -1 6500 1; #X floatatom 240 233 5 0 0; #X obj 243 208 hsl 128 15 0 5 0 1 empty empty empty -2 -6 0 8 -262144 -1 -1 0 1; #X floatatom 240 587 5 0 0; #X obj 243 567 hsl 128 15 0 1 0 1 empty empty empty -2 -6 0 8 -262144 -1 -1 5000 1; #X floatatom 239 307 5 0 0; #X obj 242 288 hsl 128 15 -5 5 0 1 empty empty empty -2 -6 0 8 -262144 -1 -1 8920 1; #X msg 15 339 reset; #X obj 68 338 pdp_add; #X obj 68 243 pdp_gain; #X text 393 286 a |gain| > 1 ensures regeneration; #X floatatom 119 56 5 0 0; #X obj 68 582 pdp_motion_phase; #X floatatom 133 338 5 0 0; #X text 392 495 blur ensures spatial coupling (determines the speed at which "blobs" move around the screen); #X text 392 565 a motion phase effect to spice it up (this causes local negative feedback around suddon changes); #X msg 109 13 40; #X msg 144 13 1000; #X msg 146 119 type grey; #X msg 147 90 type yv12; #X obj 68 619 pdp_glx; #X text 393 206 mix in some noise to get it going (set blur to minimal when starting so the added noise won't be blurred to black); #X obj 68 363 pdp_del 50; #X text 242 14 this example is like example03 with a zoom / rotation object thrown in; #X obj 68 480 pdp_zrot; #X floatatom 239 377 5 0 0; #X obj 242 358 hsl 128 15 0.1 10 1 1 empty empty empty -2 -6 0 8 -262144 -1 -1 8567 1; #X floatatom 239 446 5 0 0; #X obj 242 426 hsl 128 15 0 360 0 1 empty empty empty -2 -6 0 8 -262144 -1 -1 300 1; #X text 393 357 zoom; #X msg 239 334 1; #X msg 239 403 0; #X msg 239 261 1; #X text 392 420 rotation; #X connect 0 0 15 0; #X connect 1 0 0 0; #X connect 2 0 1 0; #X connect 3 0 14 1; #X connect 5 0 18 0; #X connect 6 0 4 0; #X connect 6 0 5 1; #X connect 8 0 7 0; #X connect 8 0 15 1; #X connect 10 0 9 0; #X connect 10 0 18 1; #X connect 12 0 11 0; #X connect 12 0 3 1; #X connect 13 0 28 0; #X connect 14 0 28 0; #X connect 15 0 14 0; #X connect 17 0 1 1; #X connect 18 0 3 0; #X connect 18 0 26 0; #X connect 19 0 28 1; #X connect 22 0 17 0; #X connect 23 0 17 0; #X connect 24 0 0 0; #X connect 25 0 0 0; #X connect 28 0 30 0; #X connect 30 0 5 0; #X connect 31 0 30 1; #X connect 32 0 31 0; #X connect 33 0 30 2; #X connect 34 0 33 0; #X connect 36 0 32 0; #X connect 37 0 34 0; #X connect 38 0 12 0;