[creb fixes + opengl square + cube texturing tom**20030620155749] { hunk ./configure.ac 7 -PDP_VERSION=0.12-test-11 +PDP_VERSION=0.12-test-12 hunk ./doc/pdp.old/overview.html 13 - by Miller Puckette and others. Its goal is to provide a way to use arbitrary data types (data packets) - as messages that can be passed around inside PD, along side the standard PD numbers and symbol types and - audio streams. In short it puts any data object on the same level as a float or a symbol.

+ by Miller Puckette and others. + Its goal is to provide a way to use arbitrary data types (data packets) + as messages that can be passed around inside PD, along side the standard PD numbers and symbol types. + In short it puts any data object on the same level as a float or a symbol.

hunk ./doc/pdp.old/overview.html 19 - and usable as is. PDP runs on Linux and OS X. Currently, the focus is on images and video, but there is no - reason it should stay like that. There is an extension library for binary cellular automata, and opengl render - buffers and textures are in the making (like Gem). Some plans include general purpose matrices and tensors - (like Gridflow / Jitter), audio buffers (like Vasp), ascii packets, text buffers, ... -

+ and usable as is. PDP runs on Linux and OSX. The OSX version depends on Fink, which is not + in the "point & click" stage yet, so setting it up will require some efford. There is no windows version. + The reason for this is simple: i don't use windows myself. Porting would require + writing code for input/output and getting the libraries pdp depends on to work. If anyone is willing to do + this, just let me know. +

+ Currently, PDP's focus is on images and video, but there is no + reason it should stay like that. There is limited support for matrix processing included in the main library (like + Jitter or Gridflow). There is an extension library for 1D and 2D binary cellular automata, opengl rendering + (like Gem). Some plans include audio buffers (like Vasp), ascii packets, text buffers, ... Finally there's + a library that enables you to connect a scheme interpreter (guile) to pdp. For more image processing objects, + have a look at Yves Degoyon's PiDiP library. + +

Getting Started

+ + If you're used to working with PD, the the documentation and example patches should be enough to get you started. + Have a look at the README file + in the distribution to find out how to compile and setup. The file doc/reference.txt contains a list of objects. If you have installed + pdp properly, you can just press the right mouse button on an object and select help to get a help patch. If + this doesn't work, look in the directory doc/objects for a collection of help patches. The directory doc/examples contains + some more demos. If you just want to do video, stop reading here and install it :) + +

Packets

+ +

PDP is centered around the concept of packets and operations on packets. From the outside, all there seems to + be is video processing objects, but on the inside a type system and processor model is growing. One of the interesting + features in PD is the possibility of connecting everything with everything. If you want to generalize this to + all kinds of media objects, the complexity starts to grow quite fast. Therefore pdp has a type conversion system. + A packet always has a type description (a mime type if you want) that will enable it to be converted to another type + without to much bookkeeping. Most of this will become automatic later, but right now you can already do the conversions + manually. + +

An example: You can use the basic pdp library together with the cellular automata library and the opengl rendering + library to use a cellular automaton as an input to a video processing chain. You can convert the processed image to + a texture that can be applied to a 3d object, which then can be drawn to the screen, captured as a texture, converted + back to an image, which can then be converted to a sound, processed and converted back to an image, etc... + You get the point. The possibilities are endless. + hunk ./doc/pdp.old/overview.html 58 -

Past, Present and Future

-

PDP started out as a big hack, until the idea arose to improve and maybe even unify some media extensions - to PD. Stability and performance are fairly high, the clean and open design goal is where the most action is - going on lately. The big roadblock right now is the type system. Once that is working, interfacing pdp to - other pd extensions (and other programs) should be straighforward. hunk ./doc/pdp.old/overview.html 63 -Last modified: Wed May 14 02:02:58 CEST 2003 +Last modified: Fri Jun 20 17:01:39 CEST 2003 }