updated: Mon Apr 3 09:33:49 CEST 2006 * scaf - fetch and store for 1-bit grids - image -> bitmap for s8 and s16 ? * montevideo - nurbs / splines - pbuffer or mesa offline - OSX bundle (basicly means compile all libraries independently of fink etc..) - OSC fix for OSX - fix SDL events - native OSX display - webcam troubles v4l * bugs - CHECKN(..) is necessary, sometimes not used!! - get rid of integer packet types -> change to symbol - get rid of -4 in 3d mode, makes things a bit more clear - packet copy disabled: fix copy-on-write for pure packets * bogart - x window takes focus. make it stop doing that. - test bttv for timelapse.pf e_inval: color model 18 (YUV 4:1:1 planar) not supported * stuff - objects & dictionaries for i/o objects (v4l?) - clean up scalar vector/matrix operations and move to core (stack.c) sin,cos,tan,mod,mirror,rand,normal,exp,log,sqrt... - eigenvalue decomposition + svd - gsl only for lin algebra: clean up interface - matrix -> float stuff (quadratic forms) - think about renormalization of lie matrices might be better to just represent them in their lie algebra, and take exp when they are needed for mul.. (can we do log efficiently?) - add image<->matrix conversions - see what we can do with int>bignum and int>float autoconversions - rational numbers & polynomials? - weird stuff happening with 'screen>bitmap' or '>image >rgb' when not 8x8 - small cleanups for pd bindings (i.e. path loading, stack stuff) - paletted png doesn't work - image rescaling? - think about how to do proper blending - grep -re FIXME src / plugins - mmx code fixes - benchmark reuse + write some code to improve if necessary + lockfree mem alloc - osx build/install probs (pi's emails) - darwin: sdl object. (see sdl mailing list for hint on Cocoa code) - find out if type conversion can be solved by direct mapping instead of polywords - see frank's email - (colorforth) editor running in an ascii packet for live coding - what about grey/alpha images and complex numbers? - de-interlace - gamma correction (8 bit R'G'B' <-> 16bit RGB)