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Fri Mar 30 15:01:41 EDT 2007

compiler structure

so.. basicly, a compiler/assembler/whatever has the following
'natural' structure:

T = target language
S = source language
C = compiler language

it's best to separate the S -> T map into:

primitive macros  S -> T  (small)
composite macros  S -> S  (big)

you want to write both S -> T and S -> S maps in C. the reason you
want an S -> S map is because it contains higher level code than a S
-> T map.

one pitfall is to shield functionality in C by not properly mixing in
the T name space. the most straightforward way to implement both maps
is quasiquoting: quoted S or T and unquoted C. including the compiler
language is more precise:

primitive:   C,S -> T
composite:   C,S -> S

badnop is already organized this way: the primitives are peephole
optimizing pattern matchers, where C is scheme. writers and state
modifierd are composite, with C being cat. and the recursive macros
are a cleaner S -> S map, with C empty.




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