Fri Jan 5 18:15:08 EST 2018

embedded.fm 175 (RTOS) and 179 (hierarchical state machines)

RTOS one: basic stuff.  Meat & potatoes, but not something I
particularly gravitate towards.


Next up was hierarchical state machines, which I believe is close to
my idea of composable state machines and the sm.h "task like" macros.


Some basic ideas:

- effects generate new events (missing in my system)

- the above requires queues.. how to pick queue size?  or is there
  "pressure" on queue full?

So really, the core question is about queues: the memory management,
and how priority is handled.

What to search for? "actor framework in rust".