Thu Apr 30 11:23:39 EDT 2020
Writing music state machines in Rust async
If you write generative music, it tends to be easy to do this in a
linear style, but that then leads to an explosion of processes. It
would be great to see what Rust async can do here.
Also, block-based algorithms might benefit from not being written in
raw state machine style, but as a linear async process.
EDIT: So I wonder if what I am looking for is actually a generator,
because the futures do not seem to produce any intermediate values.
EDIT: It probably doesn't matter. Async will probably work fine with
some idea of input/output ports.
I need an example: an envelope.
So basically what I want is an async function that "blocks" on reading
its inputs, and can update its outputs. Then the scheduler is