Tue Feb 24 01:35:04 EST 2015
Rust OpenGL stuff
- glutin: OpenGL context provider
- glium: OpenGL high level wrapper
- gfx-rs: A high-performance, bindless graphics API
- glfw: glfw3 bindings
- gfx-gl: OpenGL bindings for gfx, based on gl-rs
- gl: OpenGL bindings
It was heavy on the shaders so maybe that's just how OpenGL is these
days? Let's just suck up the examples. Start with the explanation
from the author.
And the other strain.. which to pick? I really just want raw OpenGL.
I have C++ widget code already..
My take: this needs to run on an embedded device eventually. I'm
thinking of an LCD screen as an Eurorack module, or a stand-alone box.
Let's split it in two parts:
- Find an embedded arm board that can host an LCD (touch) screen. No
android or apple shit: start from scratch. This would probably need
to be OpenGL ES.
- Should not be too hard to develop on PC / regular OpenGL and keep
portability in mind.