Mon May 11 14:52:18 CEST 2009
The point to start is the anti-aliased rendering that's already
there. This needs to be modified to use a "spilling" filter instead
of an averaging one.
It complains about not finding freetype.. Funny, because I have it
Maybe a debian issue. Let's use the deb sources instead.
All the image processing code is in splash/
Skimming the code it doesn't seem AA is handled by by simply
oversampling and downsampling the whole at the end. It's woven all
over the place.
From this I conclude it's probably not a good idea to go poking in the
Splash code.. The simplest approach seems to be to render to 300dpi
and postprocess the image, then downsample.