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Fri May 17 16:07:49 EDT 2013

Getting started

Basic ideas: this is part of graphics rendering pipeline.  The
computation is a side effect of consuming and generating a texture.

There are two pipelines to use:
- vertex shader
- fragment shader / pixel shader

We use the pixel shader, and align the texture pixels with the output array.

[1] http://www.mathematik.uni-dortmund.de/~goeddeke/gpgpu/tutorial.html




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